
I set it to Real Time, and it seems to move kinda fast. Lol this feels like tracking down The Black Knight or some other UFO. I wanted to terraform the moon (c'mon, Luna looks exceedingly badass with water) but I found the lone particle flying around: Woah, there's this glitch where when I open a new simulation, there a big, about 4-6 AU wide ring system with a tiny lone particle smack in the middle. So, whadda ya think guys? I mean, sure, none of this will be possible until WAAAY after the IPAr (Initial public alpha release), but would you like stuff like this to happen in US2? The player can also decide the percentages of the specific objects by using a pie chart (Or maybe it's easier to use the percentage sliders) Btw, we need more everyday objects, like buildings, planes, houses, the Statue of Liberty, etc. It merges real-time gravity, climate, collision, and material interactions to reveal the beauty of our universe and the fragility of our planet.
#UNIVERSE SANDBOX 2 TUTORIAL SIMULATOR#
Universe Sandbox is a physics-based space simulator that allows you to create, destroy, and interact on an unimaginable scale. It was released on Steam Early Access on August 24, 2015. Maybe even multiple objects to create a scattered interplanetary junkyard orbiting a planet. Universe Sandbox is a game created and developed by Giant Army. The player can decide from the wide variety of daily objects in US2 to create a ring out of. You know those grids on images in photoshop programs where you can tug and squeeze at the lines to distort the image? How about something like that for rings? The default ring radiuses automatically decrease or increase in value depending on the size of the object. If US2 could detect your FPS threshold and warn you about it before making a ring system, well, that'd be great for low-end computer processors. You can select what components you want in the ring system and how much, in percentage, that the make up for, much like the Component Editor. After they start piling up, there can be an option to merge them into one set. Can their names be blank please?Īs you create rings they will be shown in a list where you can delete and edit your multiple rings. It's incredibly messy to try to find a body by searching it and then get results for objects "Moon 1 through 900" which you don't even care about. It's a little hard to imagine what IR=45.6/OR=87.9 looks like with unknown units.

It'd be helpful if there was some sort of ghost version or static version of the rings you are about to create.

There are probably more, I just haven't played around enough with the rings to find any. Chad, you said you'd change the default particle count down from 5000 lol that's killed my computer way too many times.Ĥ. I wouldn't consider this a bug normally, but it's so bugging that it's a different kind of bug. When changing the axis of a ringed body, the particles fly off downward in a funnel formation and make a big mess of your system.ģ. "I only turn my back for a minute and they're gone." bug.Īfter finally finishing the final fully tweaked version of the Olheria System, which has 5 ring systems, two of which belong to gas giants, and the other three being asteroid belts.

I would like to list a couple bugs and suggestions for the rings in US2.ġ.
